If you're anyone in the video gaming internet business, you were most likely at the Penny Arcade Expo this past labor day weekend. Unfortunately, almost everyone here at GGP are a bunch of worthless nobodies that even understand the concept of "working on the site" and couldn't pony up the cash to fly all the way out to Seattle anyway since we're all poor. So I had to settle on Dragon*Con, a well rounded sci-fi/fantasy/anime/NERD fest located near GGP Headquarters in Atlanta.
But I couldn't just simple go and talk shit with other nerds, or explain to them the Guttergamer Philosophy. Not me, no sir, I went the full nine yards and decided to not just attend Dragon*Con, but to PLAY Dragon*Con. How did I do this, you might ask?
So my therapist told me that I needed to cut back on criticizing everything I come across that seems out of place. He suggested maybe surrounding myself with things that I find to be positive, rather than negative, and perhaps share those with the ones I care about deeply. Well I tried to explain what goes on here at GGP on Wednesdays, but he was too busy grumbling while looking at my file. For a guy that looks like a cranky George Lucas with a paddle shoved up his ass left in from his fratboy days, he sure is one to talk to be giving me the tree-hugging hippy crap as a measure to better my mental health.
But, because I won’t dismiss any advice given to me, even by hypocrites, I bring to you today… weird-ass ads that I like, and so should you.
This is a case study into hacking on the NES. This focuses on Tower of Babel (Babel no Tou), an a neat little obscure platform/puzzler from Namco. The GUTTED piece on this game will follow shortly, but for now we will be using this game as our guinea pig for this special. The password storage and verification used in this game is very simple but it is a good way to get your feet wet when thinking about console game hacking. Delving into viewing the memory and debugging functions of their favorite emulator isn't the most inviting thing about them, but things can be achieved using these often overlooked tools. What follows after the cut is a terrifying journey into world of Password hacking, memory editing and GOBLINS!
Okay, okay, no goblins.
These days, when you open up any video game magazine and see advertisements for the latest games, you… wait a minute; the interwebs made those obsolete! Okay, fine, some of you probably still read game magazines. Veteran gamers will tell you, advertisements in game mags aren’t what they used to be. The demographic has not only changed, but also matured to something a buttload smarter than what it was back when you had a photo of some guy dressed as a knight raising a fake sword at a plastic dragon that was probably shot in some warehouse. Yes, the final product was enough to convince at least a few hundred kids to blow their allowance on that really subpar Nintendo game. These days, there’s a budget actually invested in marketing and advertising that afford people who know what they’re doing.
A guttergamer is the kind of video game enthusiast that normally has at least three different consoles hooked to his TV at once; at least two of them are obsolete.
A guttergamer will spend hours digging through the bargain bin of his local video game specialty outlet looking for that one inexpensive game that was painfully overlooked by critics, or just laughably bad. Even giving a bad game the roasting treatment with friends is entertainment.
A guttergamer doesn't really care how s/he plays that old 16-bit era game; be it a cheap anthology disc, a plug and play system, or on the original console. As long as it's fun, the medium matters little.
A guttergamer buys games for fun, not for collector's value. So what if only 1,500 copies of Cheetamen 2 for NES exist? It's still not worth $200 to own one of the worst games ever made!
A guttergamer will normally not care about having an instruction manual or case for the game (unless it's for personal sentimental value); they're crafty enough to not need them.
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